My Contributions
Tools & Techniques:
For Project Expedition, I designed and animated environment tiles, crafted dynamic visual effects (VFX), and created attack animations for both enemy and player characters. My work helped bring the Challenge Rooms and R0-B’s journey to life, enhancing the game's atmosphere and combat feel.
Photoshop for drawing assets and environment tiles
Clip Studio Paint for animation, including attack sequences and VFX
Unity for integrating assets and ensuring smooth in-game visuals
Frame-by-frame animation for expressive character movements and dynamic combat effects
Tile-based environment design for seamless level-building and exploration
Environment & Background
Platform
Electrical Platform
Falling and Vanishing Platform
Background
Collaboration CJ Tugade AND Jasmine Modeste
Final background
Gameplay and Layout
background value pass
Background Concept Art
Window Overlay
Environmental Tiles
Tiles second Pass
 Tiles First pass
VFX Elements
Boss
Arm Attack (Two Versions)
Minion
Tether
Flamethrower Attack Animation
Flamethrower Attack Sprites
Player Character
Laser Attack Sprites

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