Note: The boat, oar, and fish models were outsourced, but all texturing and animation were completed by me.
Scene Animation
Tools & Techniques:
For Frog in Koi Pond, I created the procedural water interaction effects, built animated growth sequences for flowers and plants, and keyframed environmental elements such as the boat bobbing and water rippling. My work helped enhance the scene’s immersion and bring the pond environment to life through dynamic, responsive animation.
Autodesk Maya for 3D modeling
Blender for rigging, and animation
Adobe Photoshop detailed texturing and material painting
Houdini for water effects and dynamic plant growth
Animation principles applied to create lively character and environment movements
Frog Character
Animation for idle with Texture
Full 3D modeling and UV mapping
Fish Assets
Swimming animations and Painted fish textures (UV Mapping)
Environment
Modeled Lily pads
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